Weapons serve to resolve Crisis situations in a direct, aggressive way. Every character has two slots - weapon and offhand - allowing them to equip a weapon and a shield or a shield-like item.
List of melee weapons
Item | Damage | Weapon class |
---|---|---|
2 Physical damage +2 damage per Effort applied, Max +6 |
Light | |
3 Physical damage +3 damage per Effort applied, Max +9 |
Light | |
2 Physical +3 damage per Effort, max +9 |
Light | |
3 Physical +3 damage per Effort, max +9 |
Light | |
4 Physical +3 Damage per Effort, Max +15 Stun target on critical hits for 1 round |
Light | |
4 Physical +2 Damage per Effort, Max +6 |
Medium | |
4 Physical and 3 Chemical +2 Damage per Effort, Max +6 |
Medium | |
3 Physical +4 damage per Effort, max +4 |
Medium | |
5 Physical +3 Damage per Effort Max +6 |
Medium | |
7 Physical +2 damage per Effort, Max +6 |
Medium | |
8 Physical +2 damage per Effort, Max +2 |
Heavy |
List of ranged weapons
Item | Damage | Weapon class |
---|---|---|
3 Physical +2 Damage per Effort Max +6 |
Light | |
5 Physical +1 Damage per Effort Max +6 |
Medium |