Numenera Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Numenera Wiki
1,587
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Lattimor
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Lattimor
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Appearance and Traits== A lattimor is the result of a symbiotic reunion of two creatures: a bursk (a large, muscular, hairy biped) and a neem (an intelligent fungal creature). They come together in synthesis to form a new being. Effectively, a lattimor is two creatures with one body. A typical lattimor stands about seven ft. Tall, with broad, sloping shoulders, powerful arms and short legs. It also has two large and widely spaced eyes alongside four smaller eyes, positioned high and close together. Although its entire body is covered in brownish-blond, black, or white hair, the back of a lattimor has a flat, discolored area, almost like a massive bruise. Humans often think the area vaguely resembles either a bat or an owl with outstretched wings. Closer inspection of the area, however, reveals tiny waving hairs that are almost threadlike - very different from the hair on the rest of the creature's body. These small hairs are, in fact, the outer manifestation of the neem itself. Although by adulthood, the fungus has worked itself into the cellular structure of the main body of the Bursk. The synthesis of bursk and neem us imperfect. The symbiosis results in a single creature with a single mind, called the fugue state. While the bursk and the neem are enhanced by the union - the whole is far greater than the sum of the parts - sometimes the two creatures operate independently. In other words, the lattimor exist in a fugue state most of the time, but sometimes either the bursk or the neem is in control. From a human's point of view , this can seem like a psychotic malady akin to multiple personality disorder, but to a lattimor, it's simply normal life. The bursk and the neem each have individual names, with the union taking on both names. For example, a neem might called Narlyen and a bursk called Fesh might combine to create a lattimor called Narlyen-Fesh. At any given time, a lattimor might be in a bursk state, a neem state, or (most commonly ) a fugue state. Typically, a bursk state is more prone to aggression, combat, and physical activity. A neem state is contemplative and conversational. Shifting from state to state sometimes happens unexpectedly. When the lattimor wishes to change state, the shift required more concentration. The bursk state, being more aggressive, is harder to shift out of than the other two states.
Summary:
Please note that all contributions to the Numenera Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab