Talk:Torment: Tides of Numenera endings

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Epilogue[edit source]

Do we want to list the outcomes of all the various Epilogues? I've had a quick go at what that might look like, feel free to edit or changeabout or whathaveyou if you want. It's a fair heft of text so if you do want it all, it might be worth splitting into its own thing from the deaths. Or we could just summarise the outcomes of each slide. Themillionthone (talk) 20:19, 9 March 2017 (UTC)

Just addet the narrations. STill don't know the precise requirements though. Below are all the comments from the scripts:
      <Comments>IMPORTANT:  All nodes in this conversation should be set to type "Hidden", as otherwise the conversation UI will attempt to display the nodes itself, in addition to the game over screen.</Comments>
      <Comments>STAGE 1: Requires that the PC died in the Falling conversation</Comments>
      <Comments>Fallthrough node. If this appears, it means there's a Game Over Death we did not account for.</Comments>
      <Comments>STAGE 4: Killed because Skoura unleashed the Iron Wind.</Comments>
      <Comments>STAGE 1: Died in Crisis 1-1 (Fathom 1)</Comments>
      <Comments>STAGE 1: Requires that the PC died via the obelisk laser in the Reef.</Comments>
      <Comments>STAGE 4:Died because Erritis unleashed the Iron Wind</Comments>
      <Comments>STAGE 2: Killed by Malaise in the Fifth Eye</Comments>
      <Comments>STAGE 3: Accepted Inifere's offer to remain beyond the Endless Gate.</Comments>
      <Comments>STAGE 3: Died in the Endless Gate.</Comments>
      <Comments>STAGE 3: Taken over by the Specter in the Specter Fathom.</Comments>
      <Comments>STAGE 3/4: Killed by the Sorrow (either in Miel Avest or in the Memovira's Fortress).</Comments>
      <Comments>STAGE 4: Killed by Dracogen over the Magmatic Annulet.</Comments>
      <Comments>STAGE 6: Killed by the Sorrow in the Moon Mere.</Comments>
      <Comments>STAGE 6: Killed by the Specter in Fathom 13 OR sided with the Specter against the First and won OR gave himself up willingly to the Specter.</Comments>
      <Comments>STAGE 6: Killed by the Sorrow in the Resonance.</Comments>
      <Comments>STAGE 6: The Sorrow and the Last Castoff killed each other in the Resonance.</Comments>
      <Comments>STAGE 6: Sided with the Specter against the First and then died (Specter defeated the First afterwards).</Comments>
      <Comments>[B] STAGE 6: Sided with the Specter against the First and then died (the First defeated the Specter after the player's death).</Comments>
      <Comments>Set Game Ending illustration for all endings except Kill Sorrow (regular Sagus).</Comments>
      <Comments>Status Quo</Comments>
      <Comments>Miika Ending</Comments>
      <Comments>Merge LCO</Comments>
      <Comments>Matkina Ending</Comments>
      <Comments>First Castoff Ending</Comments>
      <Comments>Kill Castoffs Ending</Comments>
      <Comments>Kill Sorrow Ending</Comments>
      <Comments>Blue + Red</Comments>
      <Comments>Blue + Indigo</Comments>
      <Comments>Blue + Gold</Comments>
      <Comments>Blue + Silver</Comments>
      <Comments>Red + Indigo</Comments>
      <Comments>Red + Gold</Comments>
      <Comments>Red + Silver</Comments>
      <Comments>Indigo + Gold</Comments>
      <Comments>Indigo + Silver</Comments>
      <Comments>Gold + Silver</Comments>
      <Comments>Blue</Comments>
      <Comments>Red</Comments>
      <Comments>Indigo</Comments>
      <Comments>Gold</Comments>
      <Comments>Silver</Comments>
      <Comments>No Dominant Tides</Comments>
      <Comments>Hub for CNPC Ending slides. A CNPC's slide should play if they were ever in the party.</Comments>
      <Comments>Aligern's Ending</Comments>
      <Comments>Callistege's Ending</Comments>
      <Comments>Matkina's Ending (only if Matkina was not subsumed into someone else and was not killed by the Sorrow).</Comments>
      <Comments>Tybir's Ending</Comments>
      <Comments>Erritis's Ending</Comments>
      <Comments>Rhin's Ending. Does not play if the player left her with Tol.</Comments>
      <Comments>Hub for Extended Epilogue Endings (after all possible CNPC endings have been played).</Comments>
      <Comments>Unlocked tattoos</Comments>
      <Comments>resolved Empty Cage, but didn't unlock</Comments>
      <Comments>Orth asked player to find the metal frame (player never did).</Comments>
      <Comments>Never talked to Orth in the Bloom</Comments>
      <Comments>PC chose to merge castoffs/keep the status quo, Callistege was convinced to be human and she Likes/Loves the PC</Comments>
      <Comments>Callistege became human while with LCO but did not stay with them</Comments>
      <Comments>Callistege Loves the PC and wants to be human</Comments>
      <Comments>Callistege wants to be human</Comments>
      <Comments>Callistege properly ascended to the datasphere</Comments>
      <Comments>Callistege died while ascending to the datasphere</Comments>
      <Comments>Never ascended but wanted to.</Comments>
      <Comments>Merge Castoffs into Matkina, cynic (whether bonded or not)</Comments>
      <Comments>Merge Matkina, Not cynical, Matkina bonded with Bloom</Comments>
      <Comments>Merge Castoffs into Matkina, not bonded, not cynical</Comments>
      <Comments>Status Quo, PC or the First rules the Bloom. (UPDATE: FCO no longer tries to take back the Bloom.)</Comments>
      <Comments>Status quo, neither PC nor the First rule the Bloom, cynical</Comments>
      <Comments>status quo, bonded, not cynical</Comments>
      <Comments>Status quo, not bonded, not cynical</Comments>
      <Comments>Killed the Sorrow, PC dominated Bloom</Comments>
      <Comments>Killed Sorrow, PC did not dominate the Bloom, cynical</Comments>
      <Comments>Killed Sorrow, Matkina bonded with the Bloom, not cynical</Comments>
      <Comments>Killed Sorrow, did not bond with the Bloom, not cynical</Comments>
      <Comments>Tybir made up with Auvigne and killed Ragmin.</Comments>
      <Comments>Tybir made up with Auvigne and spared Ragmin.</Comments>
      <Comments>Tybir didn't make up with Auvigne and killed Ragmin.</Comments>
      <Comments>Tybir didn't make up with Auvigne and didn't kill Ragmin.</Comments>
      <Comments>Supercharged Erritis burns out early. </Comments>
      <Comments>Normal Erritis burns out in time caring for the lives of people. </Comments>
      <Comments>Farmer Erritis goes back to farming. </Comments>
      <Comments>Normal Erritis seeks out a stupid heroic death. </Comments>
      <Comments>Rhin went to find Aen-Tozon on her own (PC dead or abandoned her).</Comments>
      <Comments>Rhin with PC as family.</Comments>
      <Comments>The Last Castoff is now Miika.</Comments>
      <Comments>Always plays.</Comments>
      <Comments>Adult Rhin came back to help.</Comments>
      <Comments>Rhin went home, but never came back to help (either because she didn't want to or because the player skipped the F13 Crisis).</Comments>
      <Comments>Rhin was dropped off at the House of Empty Time.</Comments>
      <Comments>(Fallthrough) Rhin doesn't know about Aen-Tozon and either (1) stayed with the PC to the end or (2) left the party at any point.</Comments>
      <Comments>Rhin with PC, never found portal home.</Comments>
      <Comments>Rhin with Miika, never found home.</Comments>
      <Comments>Always plays.</Comments>
      <Comments>Piquo's Ending. Only plays if the player got the Wayward Son quest.</Comments>
      <Comments>Loss-of-Self's Ending. Only plays if the player got the Wayward Daughter Quest and Loss-of-Self did not die.</Comments>
      <Comments>Zebb's Ending. Only plays if the player met Zebb.</Comments>
      <Comments>Fifth Eye Ending. Only plays if the player spoke to at least one of the Fifth Eye veterans.</Comments>
      <Comments>Foreman's Brood Ending. Only plays if the player met the Crippled Foreman.</Comments>
      <Comments>Sticha Ending (always plays)</Comments>
      <Comments>Valley of Dead Heroes Ending (always plays)</Comments>
      <Comments>Miel Avest Ending (last slide; always plays)</Comments>
      <Comments>Bloom Ending. Only plays if nobody returned as Memovira: ExtEp_NewMemovira == 0.</Comments>
      <Comments>Coty Ending. Only plays if the player freed Coty from Parsim Flint AND Coty did not die AND Coty was not given to the Decanted.</Comments>
      <Comments>Artaglio Ending. Always plays unless Artaglio is dead AND the PC fought with Ranard and the rest of the Irregulars.</Comments>
      <Comments>Piquo became stronger.</Comments>
      <Comments>Piquo became more attractive.</Comments>
      <Comments>Piquo spent the money on himself.</Comments>
      <Comments>Piquo joined the Order of Truth</Comments>
      <Comments>Piquo joined the Cult of TCG</Comments>
      <Comments>Piquo went to Qeek, but she was murdered (so he got stronger).</Comments>
      <Comments>Piquo went to Qeek.</Comments>
      <Comments>PC conned Piquo out of his money.</Comments>
      <Comments>Piquo's quest never resolved.</Comments>
      <Comments>Loss-of-Self remembered her parents or the probability engines were shut down.</Comments>
      <Comments>Loss-of-Self knows about the probability engines, but never remembered her parents nor were the engines shut down.</Comments>
      <Comments>Loss-of-Self embraced her new identity. This has been moved to the top and plays even if the probability engines were shut down due to how Loss-of-Self's dialog works (it feels odd when she transitions from fully new personality to fully old personality)</Comments>
      <Comments>PC never helped Loss-of-Self and she ultimately committed suicide.</Comments>
      <Comments>Zebb went to HoET. Nym is dead.</Comments>
      <Comments>Zebb was made to forget Nym.</Comments>
      <Comments>Father returned.</Comments>
      <Comments>Nym died. Zebb forgot Nym but stayed in Cliff's Edge.</Comments>
      <Comments>Father returned.</Comments>
      <Comments>Nym is dead. Zebb is still there and remembers.</Comments>
      <Comments>Father returned.</Comments>
      <Comments>Nym and Zebb are both alive.</Comments>
      <Comments>Father returned.</Comments>
      <Comments>Only 1 was recruited.</Comments>
      <Comments>More than 1 was recruited.</Comments>
      <Comments>Endless Battle ends (no more castoffs)</Comments>
      <Comments>Endless Battle continues (Status Quo and Kill Sorrow ending)</Comments>
      <Comments>Player never defeated Malaise, and he killed them all.</Comments>
      <Comments>Clarion was driven off or the player recruited none of them.</Comments>
      <Comments>Player never defeated Malaise, and he killed them all.</Comments>
      <Comments>PC took the children with him as cyphers/power sources. May or may not have used them.</Comments>
      <Comments>Children set free into the world.</Comments>
      <Comments>Foreman convinced not to have children, or the player never resolved this quest.</Comments>
      <Comments>City has eggs, uses them as leverage over the sticha. Sticha stopped digging.</Comments>
      <Comments>Sticha peacefully agreed to dig deeper, without blackmail.</Comments>
      <Comments>Sticha agreed to move to better rocks.</Comments>
      <Comments>Sticha fled to deeper ground, city does not have their eggs (PC might have them, or they were destroyed, or something else happened to them). Added alternate condition where you fought the sticha but didn't return to Peliaia. -JF</Comments>
      <Comments>Sticha still digging underneath the city and Peliai is not dead.</Comments>
      <Comments>Inifere dead. Marcysa took his place. Memorialists rebuilt.</Comments>
      <Comments>Endless Gate was closed. Memorialists rebuilt.</Comments>
      <Comments>Endless Gate was never closed.</Comments>
      <Comments>Player has met Oddwald.</Comments>
      <Comments>Always plays.</Comments>
      <Comments>Coty signed on with Brusca and drank Violence Essence.</Comments>
      <Comments>First returns as Memovira.</Comments>
      <Comments>LCO returns as Memovira.</Comments>
      <Comments>Matkina returns as Memovira.</Comments>
      <Comments>Nobody returns as Memovira.</Comments>
      <Comments>Coty signed on with Brusca, did not drink Essence.</Comments>
      <Comments>Coty apprenticed to Sundermuns</Comments>
      <Comments>Coty apprenticed to Speck</Comments>
      <Comments>Coty never given a job. LCO returns as Memovira.</Comments>
      <Comments>Coty never given a job. LCO never returns.</Comments>
      <Comments>Artaglio alive and free from the Maw.</Comments>
      <Comments>LCO returns as Memovira.</Comments>
      <Comments>Artaglio is dead. Ranard and Artaglio's men are still in the Bloom.</Comments>
      <Comments>LCO returns as Memovira and Ranard is angry with him.</Comments>
      <Comments>LCO returns as Memovira and Ranard is friendly with him (c4211_RanardsLeadership == 2 or 3).</Comments>
      <Comments>Artaglio's troop (what's left of it) left the Bloom. Ranard may or may not be dead.</Comments>
      <Comments>First Castoff rebuilds.</Comments>
      <Comments>Last Castoff said he would rebuild.</Comments>
      <Comments>Neither of the above, but there are other castoffs who will rebuild.</Comments>
      <Comments>None of the above. Random explorers discover Miel Avest.</Comments>
      <Comments>Coty set free but never given a job (he left).</Comments>
      <Comments>Coty fed to the Nihliesh Maw and freed from his guilt.</Comments>
      <Comments>STAGE 4: Killed by Doran in the Ascension.</Comments>
      <Comments>Bloom descended into violence.</Comments>
      <Comments>Bloom descended into violence.</Comments>
      <Comments>Inifere died in Mere. Gate was never opened.</Comments>
      <Comments>Rhin was sold to the Decanted.</Comments>
      <Comments>Set Ending Slide for Male PC (Status Quo, Merge LCO, Merge Miika, or Kill Sorrow ending). Once Ever (the Game Ending Slide addendum node 25 will play after this).</Comments>
      <Comments>Set Ending Slide for Female PC (Status Quo, Merge LCO, Merge Miika, or Kill Sorrow ending). Once Ever (the Game Ending Slide addendum node 25 will play after this).</Comments>
      <Comments>Set Ending Slide for Merge Matkina. Once Ever (the Game Ending Slide addendum node 25 will play after this).</Comments>
      <Comments>Set Ending Slide for Merge First. Once Ever (the Game Ending Slide addendum node 25 will play after this).</Comments>
      <Comments>Set Ending Slide for Kill Castoffs. Once Ever (the Game Ending Slide addendum node 25 will play after this).</Comments>
      <Comments>Resolved Empty Cage but did not unlock tattoos. Player agreed to travel with him.</Comments>
      <Comments>Didn't resolve Empty Cage quest (possibly never even talked to Orth). Player agreed to travel with him.</Comments>
      <Comments>didn't resolve Empty Cage but found the Metal Frame (also possibly already showed it to Orth but w/o Aligern in the party). Does not play if Aligern left the party in anger.</Comments>
      <Comments>GAME ENDING TEXT: Two of the following addendum nodes should play: one for the ending choice the player made and another for their ending Tides. Conditionals are mutually exclusive.</Comments>
      <Comments>Set Game Endling illustration for Kill Sorrow ending (burning Sagus).</Comments>
      <Comments>Sticha still digging underneath the city and Peliai is dead</Comments>
      <Comments>GAME ENDING TEXT: Two of the following addendum nodes should play: one for the ending choice the player made and another for their ending Tides. Conditionals are mutually exclusive.</Comments>

Hope it helps!Тагазел (msg) 18:18, 10 March 2017 (UTC)

For what it's worth, I got the ending where Tybir went back to the village as their protector and "died in his sleep", and I told him not to kill Ragmin because it wouldn't have been what Auvigne would've wanted -- rather than having him form a mercenary band to protect the innocent. Did you get that the right way round? It might make a degree of sense if letting Ragmin off got Tybir a less personally violent ending, I think, though I can't say for sure how everything works out (and Sorrow knows if there are any bugs). Themillionthone (talk) 01:45, 11 March 2017 (UTC)