Numenera Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Numenera Wiki
1,587
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Numenera
Official site
Torment: Tides of Numenera
Official site
Official forums
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Rumblings of Discontent
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Rumblings of Discontent
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Walkthrough== * The first patrol (or second, depending on the order) is in the Old Slave Block, in the third cell. You need to use {{might}} ([[Smashing]]) to break the door down or {{speed}} ([[Quick Fingers]], [[Lore: Machinery]]) to pick the lock open. Examining it also uncovers a trap you can remove with {{speed}} ([[Quick Fingers]]), netting you the [[Sac of Molecular Acid]]. Inside is one of the patrols belonging to [[Memovira]]. * You can promise to tell the murdens that the guards have escaped, while they hide elsewhere, allowing them to slip out unnoticed. Or tell them to make a break for it, which causes them to run into murdens and die. If you want them to live, tell the murdens about the prisoners, then when they are in the abattoir, talk to the thug and tell him to leg it. **Incidentally, saving this patrol also allows Zebbak to return to his kids in [[Cliff's Edge]]. that's the injured thug. * The other patrol is in [[Little Nihliesh]].The [[Memovira Sergeant]] and the mutants are about to come to blows. A crisis begins, which you can resolve by choosing sides - or gaining trust and defusing the situation. ** The [[Spiny Mutant]] can be talked to. You can inquire as to the origins of the situation, the person in charge, or how Memovira might retaliate - each of which consumes an action. After you talk to him once, you can use {{intellect}} ([[Persuasion]]) to convince the mutants to keep the patrol alive. Then a final check of {{intellect}} ([[Persuasion]], [[Intimidation]]) will allow you to convince the mutants to let the patrol go. ** The Sergeant is a little more useful, as you can use {{intellect}} ([[Deception]], [[Intimidation]]) to suggest someone will come up to check on the patrol. * Return to Brusca for a reward. [[Category:Torment: Tides of Numenera side quests]]
Summary:
Please note that all contributions to the Numenera Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab