Planescape: Torment is a video game developed by Black Isle Studios and published by Interplay on December 12, 1999. It was set in the Planescape campaign setting for Dungeons & Dragons and is the spiritual predecessor to the Torment: Tides of Numenera game set in the Numenera world.
Several member of the Torment: Tides of Numenera development team took part in the elaboration of Planescape: Torment. Their role on Torment: Tides of Numenera is indicated between brackets.
- Adam Heine: Scripter (Designer)
- Brian Fargo: Interplay CEO (inXile CEO)
- Chris Avellone: Lead Designer (Writer)
- Colin McComb: Designer (Lead Designer)
- Mark Morgan: Composer (Composer)
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