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Oorgolian envoy

Oorgolian Envoys are cyborg creatures that search the Ninth World for new creatures to communicate with.

Background

Quasihumanoid automatons known as Oorgolians come in several varieties. Some are soldiers that patrol isolated areas of the Ninth World. Others seek to make contact with new creatures, and these emissaries are known as Oorgolian envoys. The envoys, despite their desire to initiate contact, often come at things in an alien manner that humans find disquieting.

Darting and otherworldly in their motions, these mechanical beings stand abut 6 ft. tall. Where features like eyes, a nose, and a mouth would be on a human, an envoy has only a blank milky sphere. Taking form within said sphere is a somewhat crude depiction of whatever being the envoy is speaking to. The longeer the interaction goes, the better the depiction becomes.[1]

Abilities and Traits

Motive:

Meet new entities

Environment:

Anywhere, usually alone, though sometimes in company of 1d6 + 2 oorgolian soldiers

Health:

22

Damage Inflicted:

5 points

Armor:

2

Movement:

Short

Modifications:

Interaction tasks as level 6

Combat:

Oorgolian envoys prefer no to attack those they make contact with, but when conflict's inevitable, they can use a cypher-like device to instantly transport about five Oorgolian Soldiers to their current location.

Envoys can also attack directly through utilization of their psychic link ability to inflict 5 points of Intellect damage (ignoring Armor) on a target within immediate range. Once the damage has been inflicted, a channel remains open between the target and the envoy, which the latter can use each round as its action to direct the target to take whatever action it desires. The only thing the target can do (in addition to whatever the envoy directs) is attempt to dissolve the mental link connecting them.

Interaction:

An envoy makes contact with an immediate-range psychic link that requires the target creature to accept it (or at least to fail an intellect defense roll to avoid the contact). Once contact is made, the image that forms in the envoy's face sphere is the target's, though crude and fuzzy at first. While anyone can see the image, only the target can solely speak with the envoy, unless or until the envoy chooses another target.

Use:

An envoy's appeared at the edge of the Steadfast, claiming it has dire news it must deliver to the ears of the Amber Pope himself and no one else. Many assume it's just a ruse, but a following of believers have sprung up in the envoy's wake, trusting in its mystery message.

Loot:

Each Oorgolian envoy contains 1d6 cyphers and two result on the Iotum Result Table[2]

Miscellaneous

No one truly knows the origin of the term "Oorgolian." It's thought to be a word from a tongue that's been long deceased.

After a Conversation with an envoy, a subject will sometimes dream that the envoy's still reaching out to them.[3]

References

  1. Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 270. Numenera. ISBN 978-1-939979-78-0
  2. Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 270. Numenera. ISBN 978-1-939979-78-0
  3. Cook, Monte, et al. “Creatures.” Numenera Destiny, Monte Cook Games, LLP, 2018, pp. 270. Numenera. ISBN 978-1-939979-78-0
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