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Necropolis Tomb

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Necropolis Tomb
AR A3111 NecropolisEntrance Loading Screen Tomb.png
General data
Part ofValley of Dead Heroes
Connections
Connects toNecropolis Entrance
Maps
BKG AR A3121 NecropolisTomb.jpg

The Necropolis Tomb is a location in Torment: Tides of Numenera.

Background[edit | edit source]

These hexagonal tombs are countless and contain memorials to folk long gone as well as interesting loot to be had. You navigate them by interacting with the console in the Necropolis Entrance.

Points of interest[edit | edit source]

How to navigate in the Necropolis[edit | edit source]

While the game art and narrative suggest there are thousands of tombs in the Necropolis, the gameplay limits access to 625 cells. The in-game Necropolis console operates on an inverted coordinate system in quinary (base 5, without 0, so 1-5). Each tomb is represented by a vertical and a horizontal coordinate, arranged in an offset, hexagonal table. The first two digits represent the vertical position (Y), the second two the horizontal (X). For example, the code 1254, that takes you to the Endless Gate Entrance, takes you to a tomb located at position 12-54 (row 2, column 24 in decimal system).

The player can input a set of four digits or choose directly to go to one of the six adjacent cells, clockwise: top-left, top, top-right, bottom-right, bottom and bottom-left. Top and bottom work simply by going up or down a row, e.g. 1111 to 5511 (up; Y-1) or 1211 (down; Y+1). The other possibilities are a little more complicated to map and can even mislead the player. Depending on the position of the hexagon, and because it is an offset table, the result won't be the same. Either the coordinate of the hexagon is "upwards" (Y-1 for the top hexagons) or "downwards" (Y+1 for the bottom hexagons).

To demonstrate this, and considering everything we know (quinary, inverted coordinates YX, and offset hexagon table), some examples, verified in-game (clockwise reading from top-right):

  • Upward hexagon (same Y value for top hexagons): Y-1 X-1; Y-1 X; Y-1 X+1; Y X+1; Y+1 X; Y X-1
    • 1111: 5555; 5511; 5512; 1112; 1211; 1155
    • 5555: 5454; 5455; 5411; 5511; 1155; 5554
      • Here we can see that it is possible to reach manually cell 5555 from cell 1111, but not the other way!
  • Downward hexagon (same Y value for bottom hexagons): Y X-1; Y-1 X; Y X+1; Y+1 X+1; Y+1 X; Y+1 X-1
    • 1112: 1111; 5512; 1113; 1213; 1212; 1211

Behind the scenes[edit | edit source]

The tombs share the same map, with different items (cenotaphs/tombstones) placed inside them. Unique tombs have their own maps. Each map shows a few gravestone-like items with backer names from the Kickstarter campaign. Some of the higher level backers even got to write an epitaph.

The Necropolis was designed to be tricky to understand.[1]

A simpler design could have used an hexagonal diagonal set, for example:

  • Y X-1; Y-1 X; Y-1 X+1; Y X+1; Y+1 X; Y+1 X-1
    • 1111: 1155; 5511; 5512; 1112; 1211; 1255

References[edit | edit source]