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Heeldran are amphibious abhumans who hunt humans.

Background[edit | edit source]

Able to breathe both air and water, heeldra are an aquatic abhuman race that builds dens out of hardened self-secreted mucus. Heeldra communities are usually in out-of-the-way places that are still close enough to human dwellings that heeldra infiltrators can steal away children, the old, and those otherwise too weak to defend themselves. The heeldra will eat most anything, but they prefer human meat.

Heeldra don't speak; they communicate with each other via mucus discharge. This not only disgusts other creatures but also can physically impair those close enough to smell it (or come in contact with diffusing mucus, if underwater).

Heeldra mucus huts pock the exterior of the Skelirroth Fleet like barnacles, and predate the humans that live inside the massive undersea vehicles.[1]

Abilities and Traits[edit | edit source]

Motive:[edit | edit source]

Hungers for flesh

Environment:[edit | edit source]

Small communities dwell near the shore

Health:[edit | edit source]


Damage Inflicted:[edit | edit source]

3 points

Movement:[edit | edit source]

Short when walking; long when swimming

Modifications:[edit | edit source]

Perception and deception as level 5

Combat:[edit | edit source]

Heeldra prefer to fight with spears. They like to attack with surprise, rising from the water (even apparently shallow pools or runoff) in an attampt to catch their target unawares. In the face of stiff resistance, they flee bakc into the water (or, if in the water, onto dry land).

Heeldra mucus discharge is constant, providing an asset to any swimming task, a barrier against dryness while they're above water, and a means of communication. However, creatures within immediate range that contact the mucus via smell or diffusion take 1 point of intellect damage (ignores Armor) each round from a combination of several properties endemic to the mucus that's acidic, poisonous, and psychedelic.

Heeldra are also immune to most poisons.

Interaction:[edit | edit source]

communicating with heeldra is nearly impossible, but they seem to understand at least a little of the human languages and can convey information through gestures or drawings in the sand.

Use:[edit | edit source]

Thoroughly without redeeming qualities, heeldra consider humans to be the finest cuisine available, and they'll go to great lengths to secure fresh flesh for their next meal.

Loot:[edit | edit source]

Aside from weapons, each heeldran has a mass of collected valuables carried in a hardened mucus pocket. Items include strangely shaped fish bones, broken pieces of various ancient devices, and usually 1d6 shins.[2]

References[edit | edit source]

  1. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 151. Numenera. ISBN 978-1-939979-45-2
  2. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 151. Numenera. ISBN 978-1-939979-45-2