Curusa

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Curusa.jpg

Curusa are liquid entities that are very protective of ancient structures.

Background[edit | edit source]

Artificial entities of shaped water, curusa are usually found guarding remnant structures of the prior worlds that stud the Inner Sea, especially the pillar-like structures that natives call the Towers. Curusa may not actually exist until called to action in a predetermined situation by devices that otherwise lie dormant for hundreds or thousands of years. Once formed, a curusa persists only until it fulfills its guardianship role. If it fails to accomplish its purpose when first created, a curusa can persist for months or even years, growing more unstable and desperate all the while, as it seeks to accomplish its goal.[1]

Abilities and Traits[edit | edit source]

Motive:[edit | edit source]

Guard remnant structures

Environment:[edit | edit source]

The Inner Sea

Health:[edit | edit source]

36

Damage Inflicted:[edit | edit source]

7 points

Movement:[edit | edit source]

Long when swimming; can flow through tiny cracks and reform without harm

Combat:[edit | edit source]

A curusa can make attacks with its fists, which temporarily become as hard as diamond. Once every other round, a curusa can create a miniature whirlpool in the surrounding water. All creatures within short range of the curusa must succeed on a Might defense roll or be violently swirled and tumbled around and around it, taking 5 points of damage in the process and losing their turn.

In addition, as an action a curusa can disperse its form and reassemble a new body anywhere within long range that's underwater. A curusa regains 2 points of health each time it travels in this fashion.

Interaction:[edit | edit source]

Curusa are barely sapient and usually respond only to the rare few who have artifacts or cyphers that provide the means to call or control the artificial entities. Even then, there's a chance that a curusa will turn on a creature attempting to speak to or control it.

Use:[edit | edit source]

Strangely carved pillars are discovered high in the Black Riage around a spherical synth structure. Inside, a globe of what seems to be water floats in defiance of gravity over the entrance to a larger structure buried underground. But whenever anyone gets close, the globe transforms into a curusa and tries to kill the explorer.[2]

References[edit | edit source]

  1. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 138. Numenera. ISBN 978-1-939979-45-2
  2. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 138. Numenera. ISBN 978-1-939979-45-2