From Numenera Wiki
Jump to: navigation, search
The spiral shell was partly translucent, revealing a mass of gelatinous slime wrapped along the tight interior path. Then a portion of it emerged, spreading spiny water wings, a whipping tail, and a hideous face whose gaze drank minds.
~ a passage from Darnet's Exploration Journal

Cleoids are vengeful, undersea creatures formed from tainted artifacts.

Background[edit | edit source]

The legacy of a dead race survives concealed within "tainted" cyphers and artifacts as psychic seeds. Victims who use these devices are slowly transformed into massive monsters of slime and hate, partly enclosed in a protective shell. Dubbed "cleoids" by Ninth World explorers, these creatures want revenge against all living things for their genocide.

What cleoids call themselves is a term that's no longer and more ominous, and one that can be conveyed only by telepathic contact. Victims hear this name each time they're psychically attacked by a cleoid, though most fail to appreciate the underlying meaning.[1]

Abilities and Traits[edit | edit source]

Motive:[edit | edit source]

Restoration of the cleoid race; revenge

Environment:[edit | edit source]

Almost anywhere underwater

Health:[edit | edit source]


Damage Inflicted:[edit | edit source]

6 points

Armor:[edit | edit source]


Movement:[edit | edit source]

Immediate; swim a short distance each round

Modifications:[edit | edit source]

Speed defense as level 4 due to large size; tasks related to insight, detecting falsehoods, and knowledge related to psychic phenomena and psychic engineering as level 8.

Combat:[edit | edit source]

A cleoid's main mode of attack is a psychic assault, which it can use against a single foe's mind within short range. The attack inflicts 4 points of Intellect damage (ignores Armor), and a victim must make a second Intellect defense roll or lose its next turn. A creature that would be killed by a cleoid instead falls into a 28-hour coma, during which time the victim is slowly transformed into another cleoid.

Interaction:[edit | edit source]

Vastly intelligent and filled with hate or other living things, cleoids generally don't design to communicate telepathically with other creatures.

Use:[edit | edit source]

A strange plague afflicts a fishing community. Investigators find that those who succumb to its effects are slowly transformed and finally wake as cleoids.

Loot:[edit | edit source]

A tainted cypher or two, such as a mind rejuvenator or life rod, can usually be found near cleoid infestations.[2]

References[edit | edit source]

  1. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 137. Numenera. ISBN 978-1-939979-45-2
  2. Cook, Monte, et al. “Creatures.” Into the Deep, Monte Cook Games, LLP, 2018, pp. 137. Numenera. ISBN 978-1-939979-45-2