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I believe that it all started hunting us after we passed the vortex the child with no eyes called the Well of All Worlds. First, Ganim's white gloves and grey cloak turned green. Everyone thought this was hilarious. Until the green ate Ganim.
~ The writer Adoral
Carnivorous color

Carnivorous Colors are deadly creatures that change the color of the entities they host and feed off their minds.

Background

When creatures from a dimension where time and space are radically different find their way into more familiar dimensions, they often quickly die. Not so for creatures dubbed carnivorous colors. A room with an eye-opening emerald source of illumination, a splash of brilliant scarlet on a wall, or even a set of familiar clothing that has undergone a spontaneous change in hue from grey to sapphire blue - all these might be signs of an infection by a carnivorous color.[1]

Abilities and Traits

Motive:

Hungers for mental energy

Environment:

Almost anywhere

Health:

12

Damage Inflicted:

3 points

Movement:

Short; immediate when flying

Modifications:

Stealth tasks and attacks as level 5.

Combat:

A carnivorous color attacks the mind of an intelligent creature within immediate range, inflicting 4 points of Intellect damage (ignoring Armor).

Even when prey realizes that something nearby has taken on a surprising new hue, it's hard to defend against a carnivorous color's actual attack, which is made essentially as if the color was invisible, which is why it makes attacks against most creatures as if level 5.

Attacking a carnivorous color means attacking the object currently hosting the entity. Solid color rarely chooses to fight until the death, and may flee upward as a globe of illumination or seep along a wall or a ceiling like flowing paint. If a host object (or patch of wall or ceiling) is destroyed, the color is disrupted and fades. Unless a weapon using extradimensional energy was used, the color wasn't actually killed, just rendered inactive for several days.

Whenever the color successfully eats the Intellect of a creature, the creature become darker as its color fades. The color gains 3 points of health when it does this , even if the increase puts it above its maximum health.

Interaction:

Interacting with a carnivorous color is very difficult. It doesn't speak or respond to the language of others, and telepathic communication yields no results, as if the creature doesn't exist. But a carnivorous color isn't mindless; it can learn from its experiences and figure out creative solutions to problems.

Use:

PCs hear about the sudden death of an entire village from a passing trade caravan. The merchants found every living creature in town, including mounts and livestock, dead. The skin of every corpse was as black as oil, and completely non-reflective, absorbing light.[2]

References

  1. Cordell, Bruce. “Creatures.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 140. Numenera. ISBN 978-1-939979-47-6
  2. Cordell, Bruce. “Creatures.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 140. Numenera. ISBN 978-1-939979-47-6
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