Calram

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Calram.jpg

Calram is an alien structure orbiting the Ninth World. It is the birthplace of the calramites.

Background[edit | edit source]

[1]

Inhabitants[edit | edit source]

The Seven[edit | edit source]

Dissenters[edit | edit source]

Mozck on Calram[edit | edit source]

[2]

Hearsay[edit | edit source]

Ninth world Notice:[edit | edit source]

A group of Aeon Priests on Earth has become aware of Calram after a priest that was abducted but then later returned by the Dissenters regained shards of her memory about her experience within the testing arena.

Missing Calramite:[edit | edit source]

A native of Calram named Ardolana left the habitat inside a pod vehicle and went down to Earth without eave. IT's not quite clear what she plans to do, but her companions swear that she doesn't intend to compromise Calram - Ardolana just doesn't want to live out her existence within cryo-suspension , waiting for some future change that may never occur. However, the defection is one thing that the Seven and the Dissenters agree can't be allowed to stand, and thus they've dispatched hunters to retrieve her or, if all else fails, eliminate her.

The One:[edit | edit source]

The Seven are excited about some event that hasn't existed in the memory of any living calramite. Rumor has it that a particular human on Earth is showing signs of being "the one." Pod ships have already been deployed to collect said individual; however, it's quite possible that the Dissenters have commandeered a few pods of their own, possibly in an attempt to eliminate the target.

Weird[edit | edit source]

Cryo-Worm:[edit | edit source]

Some calramites wake up from cryo-suspended animation and claim to have dreamed of blood-red worms chewing through their bodies, eating real tissue and leaving behind duplicate material in its place.

Strange Sculpture:[edit | edit source]

In the wake of one of Mozck's experiments, an ivory sculpture of a beautiful human male was found. Apparently crafted from a strange combination of synth and human bone, the sculpture will sometimes activate for unknown purposes. It has a way of showing up in the possession of seemingly randomly selected calramites, much to both their surprise and worry.[3]

Miscellaneous[edit | edit source]

“Calram.” Into the Night, Monte Cook Games, LLP, 2018, pp. 26. Numenera. ISBN 978-1-939979-40-7</ref>

“Calram.” Into the Night, Monte Cook Games, LLP, 2018, pp. 28. Numenera. ISBN 978-1-939979-40-7</ref>

References[edit | edit source]

  1. Cook, Monte, et al. “Calram.” Into the Night, Monte Cook Games, LLP, 2018, pp. 25-26. Numenera. ISBN 978-1-939979-40-7
  2. Cook, Monte, et al. “Calram.” Into the Night, Monte Cook Games, LLP, 2018, pp. 26-29. Numenera. ISBN 978-1-939979-40-7
  3. Cook, Monte, et al. “Calram.” Into the Night, Monte Cook Games, LLP, 2018, pp. 28. Numenera. ISBN 978-1-939979-40-7