Weapons

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Weapons serve to resolve Crisis situations in a direct, aggressive way. Every character has two slots - weapon and offhand - allowing them to equip a weapon and a shield or a shield-like item.

List of melee weapons[edit | edit source]

Item Damage Weapon class
2 Physical damage
+2 damage per Effort applied, Max +6
Light
3 Physical damage
+3 damage per Effort applied, Max +9
Light
2 Physical
+3 damage per Effort, max +9
Light
3 Physical
+3 damage per Effort, max +9
Light
4 Physical
+3 Damage per Effort, Max +15
Stun target on critical hits for 1 round
Light
4 Physical
+2 Damage per Effort, Max +6
Medium
4 Physical and 3 Chemical
+2 Damage per Effort, Max +6
Medium
3 Physical
+4 damage per Effort, max +4
Medium
5 Physical
+3 Damage per Effort
Max +6
Medium
7 Physical
+2 damage per Effort, Max +6
Medium
8 Physical
+2 damage per Effort, Max +2
Heavy

List of ranged weapons[edit | edit source]

Item Damage Weapon class
3 Physical
+2 Damage per Effort
Max +6
Light
5 Physical
+1 Damage per Effort
Max +6
Medium