Abilities

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Abilities, unlocked by your Type, can be active actions (such as attacks or spell-like esoteries) or unique passive effects.

List of abilities[edit | edit source]

Glaive[edit | edit source]

Ability Type Effect Tier
Active ability Ends turn immediately. Make a basic attack against the first enemy that moves within weapon range. Gain +15% on attacks made this way. Starting ability
Passive ability -3 Speed and Might armor cost
Esotery penalty from armor reduced by 15%
Starting ability
Passive ability +10% critical success chance on weapon attacks Tier 1
Passive ability +10% Icon Evasion.png Evasion
+10% Icon Willpower.png Willpower
Tier 1
Active ability Target is forced to attack the caster Tier 1
Active ability Snares a target and pulls it to your character Tier 1

Jack[edit | edit source]

Ability Type Effect Tier
Active ability Choose one exploration, lore, or conversation skill. +1 training level in that skill while active. Always available (Jack)
Passive ability +10% Icon Evasion.png Evasion
+10% Icon Willpower.png Willpower
Only while wearing no or light armor
Tier 1
Active ability Automatically succeed on the next Quick Fingers or Smashing task. Tier 1
Active ability Deal +3 damage to target, apply Dazed fettle for 1 round (-15% Icon Willpower.png Willpower , -15% on attacks) if target already has a negative fettle Tier 1
Active ability Choose damage type. Deal damage equivalent to your equipped weapon to the target, except of the chosen type. Tier 1
Passive ability -3 Speed and Might armor cost
Esotery penalty from armor reduced by 15%
Tier 1

Nano[edit | edit source]

Ability Type Effect Tier
Esotery Deal 5 damage of a selected damage type to target Starting ability
Passive ability The surface thoughts of most people or creatures you speak with appear in conversations. Tier 1
Passive ability +1 Cypher Use Tier 1
Esotery Remove all negative fettles excep for Flanked and Lasting Damage
Heal target for 6 Health
5 uses per day
Tier 1
Esotery Gain Protected fettle:
+2 Icon Armor.png Armor
+1 Icon Resistance.png Resistance
Each tier adds an additional +2 and +1
Tier 1
Esotery Teleport one ally to a designated point Tier 1

Focus abilities[edit | edit source]

Ability Type Effect Tier
Focus ability +1 Max Effort for Persuasion, Deception, and Intimidation tasks Diplomatic focus
Focus ability +5% on Quick Fingers, Deception, and Perception tasks. Stealthy focus
Focus ability +10% on attacks and +3 damage while Hidden or targeting a Blinded enemy Stealthy focus
Focus ability End turn immediately and make a basic attack against enemies in range whenever they miss you. Defensive focus
Focus ability +10% Icon Evasion.png Evasion while having an item in the offhand slot. Defensive focus

Companion abilities[edit | edit source]

Ability Type Effect Tier
Focus ability Grants the Living Tattoos fettle. Allows Aligern to create chained effects the more he uses similar actions (up to four links in the chain) Aligern
Esotery Deal 5 Transdimensional damage to the target and cause the Hobbled fettle if the target fails to resist Callistege
Passive ability +15% on Esotery attacks Callistege
Esotery Teleport to the target position, gain Phased fettle (+30% Evasion, +3 Icon Resistance.png Resistance, all incoming damage is Transdimensional and +100%) Callistege
Focus ability Confer Feinted fettle on target if they fail a Icon Resistance.png Resistance check (+4 damage on next attack) Tybir
Passive ability +5% on Deception, Intimidation, and Persuasion tasks Tybir
Abilities